![torque freedom planet voice torque freedom planet voice](https://images.pushsquare.com/screenshots/81790/large.jpg)
Part of the game's charm is in how it presents its scenarios with characters that control very differently.
![torque freedom planet voice torque freedom planet voice](https://image.api.playstation.com/cdn/EP0733/CUSA08821_00/ufJffgAiiA0sqTBTfeczN3dN4KB4AKgs.jpg)
Here's our protagonists: on the left is Carol, some kind of green cat-lizard thing, and the right thing is a furry. Welcome to Freedom Planet! It was originally "French Planet" until the US release inexplicably renamed it. Anyway, that brings us to the title screen. Perhaps it's for the best that it doesn't. I daresay any other game would present Dail as the antagonist and reveal this Brevon character in a late-game "I'm the real bad guy!" twist. It's a showy intro, and a curious one given the amount of story details it reveals. Lord Brevon chops the King's head right off and installs a brainwashed Prince Dail to rule as his proxy. Some VAs are a little better than others, but I didn't expect to hear such clear voices from what is attempting to be a 16-bit game. Also surprising? This game is fully voice-acted. We're introduced to this guy on the left, later given the name of Lord Brevon, who is definitely giving off some "final boss" vibes. The robo-samurai guards are getting mowed down by "War of the Worlds" over here. It can be intensely beautiful.) Anyway, some bad shit's going down in this Shuigang Palace place. (Seriously, just look at the pixel art for Valkyrie Profile or Chrono Trigger or Legend of Mana or SaGa Frontier 2. I'm glad Indies have jumped right back to that time, for as often as we tend to be inundated with those little squares. Much has been said about Indies and their dependence on pixel-based art direction, but there was a point around the mid-90s where we all but reached the pinnacle of what a pixellated artstyle could manage before the aesthetic beauty of video games hit a big "restart" button with the ugly but brave early adopters of polygonal graphics. That is what elementary school taught us, after all.) Already this game looks incredible. (Though, really, it's best to do both simultaneously. It's easy to lift a game wholesale and put your own paint job on top of it, as so many imitations have done in the past, but you evidently get better results by constructing an amalgam out of the many.Īs is usually the case when describing a game it is better to show than to tell. I bring up the Shovel Knight connection because while Freedom Planet draws from many sources, it is itself a wholly unique thing: because it doesn't ever get too close to any one game it feels both original and familiar in turns. While Shovel Knight dabbled in 8-bit Nintendo nostalgia, however, Freedom Planet is far more interested in the 16-bit Sega era: odd and colorful and wonderfully animated games like Sonic the Hedgehog, Ristar and Treasure's Genesis output such as Dynamite Headdy and Gunstar Heroes. Few have sacrificed as much as he for this great Giant Bomb wiki of ours.įreedom Planet is a 2014 retro platformer from GalaxyTrail Games that wears its numerous influences on its sleeve, not unlike Yacht Club Games's stylistically similar and homage-heavy Shovel Knight.
![torque freedom planet voice torque freedom planet voice](https://i.ytimg.com/vi/8UggMqzwEEc/hqdefault.jpg)
Today's game comes courtesy of Wiki Wizard who procured a spare key for this throwback 2D platformer in a bundle during his quixotic quest to accrue every uninspired hidden object game and many other Steam also-rans for the sake of a comprehensive wiki. Here's the sordid history of this feature, at least as far back as January: Harvester - Long Live the Queen - Luftrausers - Papers, Please - NiGHTS Into Dreams - Syberia. Still, the Comic Commish makes no distinctions. Well, "enjoying" is sometimes a stretch, given how many of these are gag presents intended to exasperate and discombobulate in various measures. It's meant as a thank you for their generosity and, tacitly, an acknowledgement that I've actually gotten around to enjoying their present. It's the last week of the month and that means a new episode of the Comic Commish! As you may already know, this is a little Let's Play/Quick Look doodad I put together for various games that people have gifted me in the past, either on Steam or elsewhere.